Archive for October, 2008

More attempts at pixel art

This stuff takes forever, I don’t know how real artists manage to get anything done in any kind of reasonable timeframe.

monsters2.png

monsters2x2.png

 I’ve also started on some interior dungeon tiles (Below is a work-in-progress shot) which has only confirmed my fears that there needs to be alot more graphical content than I had originally anticipated.

Dungeons without stuff in them are just a bit boring.

 dungeon.png

Tomorrow I’m going to get back to doing some framework programming. I’m going to try get modal dialogs implemented and then I’ll be one step closer to getting that level editor done.

2 Comments

Some New Sprites

I haven’t got much coding done lately but I have managed to rework some old Caverns of Underkeep sprites and create a couple of new ones for rQuest. (Which needs a new project name now that its going to be more of an old school RPG than a roguelike.) I’ve also got some new tiles in the works, but I should really be moving on to making the map editor.

32×32 Sprites

monsters.png

x2 Zoom

monsters_big.png

I’m going to try doing fortnightly project updates starting soon. (Weekly is probably too frequent to report on considering how little I’ve been able to get done lately.)

1 Comment