Archive for October, 2008
More attempts at pixel art
Posted by Joshua Smyth (Admin) in rQuest on October 31, 2008
This stuff takes forever, I don’t know how real artists manage to get anything done in any kind of reasonable timeframe.
I’ve also started on some interior dungeon tiles (Below is a work-in-progress shot) which has only confirmed my fears that there needs to be alot more graphical content than I had originally anticipated.
Dungeons without stuff in them are just a bit boring.
Tomorrow I’m going to get back to doing some framework programming. I’m going to try get modal dialogs implemented and then I’ll be one step closer to getting that level editor done.
Some New Sprites
Posted by Joshua Smyth (Admin) in rQuest on October 1, 2008
I haven’t got much coding done lately but I have managed to rework some old Caverns of Underkeep sprites and create a couple of new ones for rQuest. (Which needs a new project name now that its going to be more of an old school RPG than a roguelike.) I’ve also got some new tiles in the works, but I should really be moving on to making the map editor.
32×32 Sprites
x2 Zoom
I’m going to try doing fortnightly project updates starting soon. (Weekly is probably too frequent to report on considering how little I’ve been able to get done lately.)



