Archive for June, 2009
RPG Project – Update End of June 2009
Posted by Joshua Smyth (Admin) in rQuest on June 29, 2009
This month I was far more productive with my still-not-named episodic RPG project – Using two monitors makes life so much nicer.
This month also marks a special occasion as I’ve now been working on the project in my spare time for one whole year now.
Time sure flies..
This month I’ve added features for NPCs to the map/world editor and spent a little time working on the datastructure for NPC dialog trees. The thing with dialog trees is that they’re not actually trees – But rather directed graphs. When you think of modeling conversations as a series of nodes which represent the state the conversation is in and a set of response options which represent a transition function to another state in the conversation, it’s actually quite simple.
I’ll be using lua scripts for the dialogs, that way I can easily add conditional responses – For example you wouldn’t want to accuse someone of murder unless you had gathered enough evidence to support the claim.
Also I’ve decided on doing a ‘pilot episode’ which will probably be a 3-4 hour long game to test the engine and actually produce a finished product before the turn of the century. I’ve sketched out some details for a side-story which will take place in the same world as the other episodes, but will involve a different protagonist.
See you next month.
I lasted fifty days
Posted by Joshua Smyth (Admin) in Uncategorized on June 23, 2009
So I’ve mentioned before that I’ve had way too many games to play and not enough time to play them. I thought I’d try a little experiment to see if I could go 120 days without buying a new game.
I lasted fifty days.
And it’s only because a certain PS2 RPG came up on special on an online store for a decent price and I already own part 2 of the series.
Of course I don’t have time to play it and it will sit on my shelf for some time. But at least it won’t slip into the void.
rQuest – End of May – Update
Posted by Joshua Smyth (Admin) in Uncategorized on June 2, 2009
Didn’t get that much done programming wise for the game this month.
Instead I have been working on more storyline / project management style stuff. I’ve sketched out the map for episode one and a basic storyline and am beginning to make an asset list for items that I will either need to make myself or outsource as commission pieces.
Two notable things however.
- I bought a 22″ Monitor to go alongside my 19″ – This should make me more productive.
- I got a copy of The Ultimate Guide to Video Game Writing and Design – And its a darn good book. I’ll probably pass it round once I’ve finished with it.
So that’s it. Nothing much to report, but checking in none-the-less.