Archive for September, 2009
Design Ideas for Attack of the Meeplings II
Posted by Joshua Smyth (Admin) in Game Design, Meeplings on September 25, 2009
I’ve been playing around with Flash lately and my first flash game RoboFortress (A revision of a game I made earlier this year for the Global Game Jam) should be finished in a couple of weeks. Its a pretty simple maze based shooter but should be entertaining enough for people who like fast action games with retro graphics and sound effects.
After that I’m going to have a go at making Attack of the Meeplings II in flash. Here are my thoughts based on the feedback for the first game.
- The game is too hard (Casual gamers like the retro look and feel, but the game is too hard. I’ve noticed lots of inexperienced video game players don’t even use the up and down arrow keys at first) – I’m going to have to put a bit more thought into easy/medium/hard difficulty levels
- The game is too easy (Experienced players, esp those used to playing more hardcore shooters find the game too easy. They are only challenged ~30+ minutes in after the game speeds up fast enough for them. Yes, I know this is directly opposite to the first point but it shows how games sometimes have two (or more) very different audiences.
- The game doesn’t have any powerups People have commented on the simplicity of the game. Which is of course intentional. But it feels pretty good to be big and powerful so I’ll look at adding a couple powerups.
- The music is awesome The sequal will feature more awesome music!
Also I think I will cut it down to 2 stages – Most people don’t even get through one loop of the game and I like the infinite looping concept. For the hardcore players the speed increase per loop needs to be greater each time.
If you have any other feedback on Attack of the Meeplings or ideas for Attack of the Meeplings II please leave a comment.