48 Hour Game Jam


The 48 hour game jam is winding down to a close (at least in my timezone)

I’m tired, dispite having slept 8 hours each night – I guess the floor wasn’t that comfortable after all?

The restrictions for the game where pretty hard to fit into the design, they were:

  • Game session has to last 5 minutes
  • “As long as we have each other, we’ll never run out of problems”
  • Choose one: Blank, Cold, Modern

I’ve finished my entry (A maze based retro shooter) and uploaded it to the global game jam website

You can download my game and all the other entries from that site. I’ll put it up for download on this blog sometime over the next few days. My entry requires .net 3.5 and XNA 3.0 – So I’ll include some more specific details to download those frameworks considering most people probably don’t have them installed.

But for now, here is a screenshot

robofortress_screen1.png
  1. #1 by Erik Hogan on February 1, 2009 - 3:26 pm

    Congratulations again on producing a fine game for the Game Jam. I had a great time ‘jamming’ with you and I’m looking forward to it again next year.

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