Here’s a histogram of the 4,842 scores in the Attack of the Meeplings database. At first glance the data looks realitively normal – However, it’s far from it. The horizontal axis is not linear, but exponential (2^n) the data is heavily right skewed which tells us that there are some people who are just so much better at the game than most.
This graph shows us how difficult the game is and we can see where peoples limits begin to emerge – For example, there is quite a bit of drop off in the 4000-8000 area.
The median score is 949 and there are only 295 scores that are greater than 16,000.
What does this say about developing a shooter if you’re an indie game developer? – Implement difficulty levels! The people who are in the top 100 are those who really like these types of games and are really good at them. Unfortunately if you only target those people you drastically reduce your potential audience.
Your players are supposed to be having fun, remember that. Give a challenge to those who want it, but relax on people who aren’t quite as good.