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Entries from December 2006

Products and Services

December 27th, 2006 · No Comments

In High School you are told that businesses are involved in two major sectors - The Product Sector and The Service Sector.
If you are in the product sector then you are selling something tangible, such as a book, or a lawnmower or a photocopier. And if you are in the service industry then you are […]

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Tags: Business of Software · marketing

Game Balance

December 18th, 2006 · No Comments

I’ve been trying to balance my hex strategy game and its turning out to be alot harder than I thought it would be. The two main problems I’ve come across so-far have been:
A) The game has no random elements what-so-ever, so if there exists a perfect strategy for a particular map, the player who gets […]

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Tags: Game Design

First Affiliate Product Added

December 15th, 2006 · No Comments

I‘m going to be adding some independant games and software to my blog. All of the products that I’ll be adding are products that I think are either fun or useful and have bought myself - And as such they come personally recommended by me and I invite you to try any of them out […]

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Tags: Uncategorized

First Playtest

December 13th, 2006 · No Comments

Yesterday I wrote a quick prototype of my upcoming hex game and tried it out on a friend of mine. Apart from a couple of minor bugs and the fact that I didn’t have any victory conditions programmed, I thought it went really well. Some observations I made from the playtest:

The game doesn’t take very […]

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Tags: Uncategorized

New Game Project

December 11th, 2006 · No Comments

I’ve just started on a small game project on the side. Its a Turn-Based Hex Strategy Game. I’m logging the hours spent on development, along with any particular design insights, so I can see how much work ends up going into it. My goal is to get it completed in under 120 hours. (Or […]

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Tags: Uncategorized

Five games that really really inspire me to create an RPG

December 8th, 2006 · No Comments

Below are what I would consider to be the defining RPGs that I played when I was younger that really helped cement the idea that I wanted to program computer games for a living.
Quest for Glory I & II

This, I think was the first game that got me REALLY interested in computer games. […]

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Tags: Game Design · nostalgia

Starcars : Freeware

December 7th, 2006 · No Comments

“An Entertaining Non-Violent Arcade Game”
Now Freeware!

Windows 95 / 98 / 2000 or XP
 
DirectX 8.0
Minimum : Pentium II-300 w 64mb Ram and a 3D Accelerator card

Help an Intersellar Pilot return home after an experiment lauched him all the way to the other side of the universe in this 3D Platform Game. Addictive fun […]

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Tags: Indie Games

First Post (Well, first real post)

December 2nd, 2006 · No Comments

Tomorrow I’m heading into the city to meet with some fellow would be game designers. Someone by the name of Stephen Knightly has decided to form ‘The Auckland Gaming Workshop.’ Tomorrows meeting is the first so I have no real clues as to the goals and direction of the group or the quantity or quality […]

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Tags: Uncategorized