.

Entries from February 2007

RPG Engine reaches local maximum

February 23rd, 2007 · No Comments

In a brave attempt to port my RPG project into VC++ express I’ve realised that I’ve reached a bit of a local maximum. Which basically means in order to go forward Im going to have to break a lot of stuff. Fix it. Rewrite it. Put it back together and continue…
This has resulted from my […]

[Read more →]

Tags: Uncategorized

Self Prescribed Reading

February 20th, 2007 · No Comments

Since I’ve mainly worked on rather informal projects where I have been the only programmer, I’ve developed a rather bad habbit of just hacking away at code until it works. My larger projects tend to get rather complicated. They become convoluted, messy and just downright ugly. Part of the reason why I decided to go […]

[Read more →]

Tags: Uncategorized

Filling in the details : RPG Writing Part I

February 4th, 2007 · No Comments

When I was in High School a couple of friends and I set out to create a short film. We had some pretty cool high level ideas and some neat visual gags. We had good concept art and a basic plot outline etc.. but when it came time to constructing the actual script and in […]

[Read more →]

Tags: Game Design