In a brave attempt to port my RPG project into VC++ express I’ve realised that I’ve reached a bit of a local maximum. Which basically means in order to go forward Im going to have to break a lot of stuff. Fix it. Rewrite it. Put it back together and continue…
This has resulted from my […]
Entries from February 2007
RPG Engine reaches local maximum
February 23rd, 2007 · No Comments
Tags: Uncategorized
Self Prescribed Reading
February 20th, 2007 · No Comments
Since I’ve mainly worked on rather informal projects where I have been the only programmer, I’ve developed a rather bad habbit of just hacking away at code until it works. My larger projects tend to get rather complicated. They become convoluted, messy and just downright ugly. Part of the reason why I decided to go […]
Tags: Uncategorized
Filling in the details : RPG Writing Part I
February 4th, 2007 · No Comments
When I was in High School a couple of friends and I set out to create a short film. We had some pretty cool high level ideas and some neat visual gags. We had good concept art and a basic plot outline etc.. but when it came time to constructing the actual script and in […]
Tags: Game Design
