For Caverns of Underkeep I’m trying to do as much as I can with ‘programmer art’ and artwork thats in the public domain. For me, it’s more important to get the functionallity correct and in place before the game gets dolled up.
If you’re developing a Roguelike, or maybe an indie RPG and want to […]
Entries from September 2007
Free Public Domain RogueLike Tiles
September 28th, 2007 · No Comments
Tags: Uncategorized
The coolest thing about the internet
September 11th, 2007 · No Comments
Well one of them anyway.
1. If we take into account the entire population of the world there exists a great number of programmers out there - So when I have an idea for a small but useful tool there is a good chance that it will already exist.
Just like tonight when my thought process went […]
Tags: Uncategorized
Refactoring Your Code
September 6th, 2007 · 1 Comment
Yesterday I spent the entire day refactoring code for my upcoming game.
Refactoring is a funny thing because essentially you have to break your code, rearrange it, clean it up, put it back togeather, test it, and then hunt down all of the new bugs you’ve introduced into the system - By which time you should […]
Tags: Programming · UnderKeep
Caverns of UnderKeep : To do list
September 3rd, 2007 · No Comments
Here is a list of tasks that have to be completed before the first version of the game is deemed playable and fit for the public.
Some of these tasks are fairly trivial and shouldn’t take longer than an hour or so, others could take a day or more to implement as some refactoring will be […]
Tags: UnderKeep
New Project Announcement : Caverns of UnderKeep
September 2nd, 2007 · No Comments
So I’m developing a new game - Its a turn based graphical Roguelike and it will be played in a browser.
The dungeons will be randomized so everytime you play you will get a different Dungeon Crawl Experience™
The game will also be free to play. I think I’ll ask for donations to cover bandwidth costs and […]
Tags: UnderKeep
