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Entries from November 2007

Mouse based walking

November 28th, 2007 · No Comments

This morning I added the ability to use the mouse to walk around dungeons. This should solve the diagonal movement issues for laptops which don’t have a numpad! The mouse walking is essentially the same as in Ultima7 - To do it I get theĀ  mouse position and I calculate a vector to the avatar […]

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Tags: UnderKeep

The Geek Documentry, the new genre in film?

November 27th, 2007 · No Comments

There have been a few interesting looking movies turning up on my radar lately. And it occurred to me that they all share something in common - They’re all totally niche, and about… Well, odd ball stuff. Stuff that, in some strange way or another I find interesting, and in some way or another […]

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Tags: Geeks and Toys

Magic does happen

November 26th, 2007 · No Comments

Got the first batch of spells working alongside some crappy particle effects. I’ll do them better when I get around to it.
The first few spells include good ol’ heal, bless, fireball and town portal - The cornerstone of any adventurer’s arsenal if you ask me, wouldn’t leave home without ‘em.
I posted that the first public […]

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Tags: UnderKeep

The Weekend and Eschalon

November 23rd, 2007 · No Comments

I just purchased a copy of Eschalon and I’m going to be spending the weekend playing. It’s a 100MB download so I’m going to go out and get some pizza. Let the geekend begin!

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Tags: Uncategorized

Eschalon Book 1 - Demo Mini Review

November 21st, 2007 · No Comments

I spent this morning playing the demo of Eschalon : Book 1 from Basilisk Games - And it kicks serious butt!
It’s been along time since I got into a single player RPG. The last one was Arcanum: Of Steamworks and Magick Obscura and before that the all mighty Fallout. I didn’t even really like Baulder’s […]

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Tags: Indie Games

Size limit for browser based games.

November 21st, 2007 · 4 Comments

As I’ve been developing Caverns of Underkeep I’ve been keeping an eye on the size of my game. So far I’m coming in at under 440KB - Originally I didn’t want to exceed 1MB but I’m not sure if thats going to happen. I’d still like people on slow connections to be able to play […]

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Tags: UnderKeep

New monsters

November 19th, 2007 · 1 Comment

Here is a preview of some more monsters. I drew 5 of these little beasties and thanks to a friend of mine, who created the rabbit, the alien and the goat there will be even more stuff for you to kill (And be killed by.)

And the x2 zoom below

I’m particularly proud of the Rock Golem […]

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Tags: UnderKeep

10,000 lines of code

November 16th, 2007 · No Comments

Global Summary (243 KB, actual: 199 KB)
———————————————–
Number of lines of code: 8110
Number of directive lines: 0
Number of empty lines: 1249
Number of comment lines: […]

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Tags: UnderKeep

First.Screenshot.Ever

November 14th, 2007 · 2 Comments


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Tags: UnderKeep

Release Date for Alpha Version

November 13th, 2007 · No Comments

On the 1st of December I’ll be hosting the first alpha of Caverns of UnderKeep. Meaning I’ll be soliciting some feedback by various people on the game programming messageboards I frequent. That means I have about three weeks to put things togeather. Theres little to do in terms of architecture, although I have lots of […]

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Tags: UnderKeep