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Entries from January 2008

7DRL Challenge

January 30th, 2008 · 2 Comments

A Seven-Day-Roguelike, as the name would suggest, is a complete roguelike game created in no more than seven days.
The 7DRL Challenge has turned into an annual event and this year the contest is running between March 8th and March 16th - I’ve been thinking very hard if I wish to enter or not, you’re allowed […]

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Tags: Game Programming

Caverns of Underkeep - The Road to Beta #2

January 29th, 2008 · 2 Comments

Update for Caverns of Underkeep.

I’m not an artist by any means so what you’re seeing is what I’d call passable programmer art. When you have no budget to hire someone you gotta do it yourself I suppose.
The images where made by first sketching on paper, and then taking a photo with a digital camera and […]

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Tags: UnderKeep

Big Fish Games

January 28th, 2008 · No Comments

So I created a game club account with BigFish Games today because I really wanted to play PuzzleQuest. Which is an unusual match3/RPG.
Yes, you heard right! A match3-RPG, who would have thunk it?
Not wanting to pay full price for the game, I thought I’d check out their game club. Which basically means if you […]

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Tags: Uncategorized

Random Name Generator Algorithm

January 24th, 2008 · 6 Comments

I spent the morning creating a random name generator which will be added to the ‘create character’ section of Caverns of Underkeep.
I’ll explain how it works in a minute. But for now, here is an example list of names:

Yivha
Ilhalo
Xagloh
Pojlo
Xifei
Coxfo
Cedtiz
Digja
Emrapo
Aygoh
Omgez

So not bad, sorta could be real-made-up fantasy character names maybe. This is how the algorithm […]

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Tags: Game Design · Game Programming · Programming · UnderKeep

University Courses for 2008

January 23rd, 2008 · 4 Comments

This is a slightly off-topic post and probably belongs more on live-journal than on a site that’s supposed to be about programming computer games, but it’s my blog and I do what I like
In a little over a month I start uni again - I only have one semester before I graduate and these […]

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Tags: Offtopic / Real Life

Freeware Game : Adventures in the Galaxy of Fantabulous Wonderment

January 22nd, 2008 · 3 Comments

If you think the next installment of Caverns of Underkeep is taking too long - then you can blame it on Ben ‘Yahtzee’ Croshaw and his free Adventure / Space-sim Adventures in the Galaxy of Fantabulous Wonderment.
This game is a hybrid of sorts, with a well blended mix of genres that remind me just how […]

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Tags: Must Have Freeware

New title screen

January 22nd, 2008 · 8 Comments

Some very cool person by the name of Christopher Barrett sent me this
Unfortunately it’s getting to the point where I’m starting to run out of room on the applet for people to thank, I might have to have an ‘additional thanks’ section on the Caverns of Underkeep webpage.
I’ve also been thinking about how […]

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Tags: UnderKeep

Caverns of Underkeep - The Road to Beta #1

January 19th, 2008 · 8 Comments

List of tasks that need to be completed before Beta 1.0 - Had a go doing some GUI work today, but I’m really bad at interface art. And unfortunately, because Caverns of Underkeep is a free game, my budget doesn’t extend to getting a professional to design the UI.
No target date for Beta […]

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Tags: UnderKeep

Caverns of Underkeep - Alpha 2.2

January 17th, 2008 · 4 Comments

Spent yesterday recording some new SFX at a friends place - Again we did the usual hit-stuff-with-other-stuff; Play with the midi keyboard and make stupid noises into the mic - We even employed the use of a six-year old child to do some squeeky noises. (Sadly they won’t be making it into the game, but […]

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Tags: UnderKeep

Alpha 2.0 Updated

January 15th, 2008 · 3 Comments

I’ve fixed a bunch of bugs and things, thanks to everyone for their feedback, keep it coming.
I guess it should really be Alpha 2.1 now, but I’m too lazy to update the version number on the title screen graphic, perhaps I’ll do that tomorrow.
Fixes include:

A nasty crash bug concerning a particlar magic item.
Halved the prices […]

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Tags: UnderKeep