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7DRL Challenge

January 30th, 2008 · 2 Comments

A Seven-Day-Roguelike, as the name would suggest, is a complete roguelike game created in no more than seven days.

The 7DRL Challenge has turned into an annual event and this year the contest is running between March 8th and March 16th - I’ve been thinking very hard if I wish to enter or not, you’re allowed to leverage existing code/graphics and any framework or library code you might have lying around. The emphasis is after all, on creating and releasing a game.

Unfortunately during the week of the contest I have a full set of classes - But, if I manage to get hold of a laptop I might be able to find enough time to join the challenge…

I’ve got a couple of ideas for another roguelike similar to Caverns of Underkeep but about half the length and located in a different setting. I’d like to try out some changes to combat to make it a little more like some of the table-top skirmish games that are played with minatures.

I’ll see if I’ve got the time, otherwise I might just start on a new roguelike game in my spare time, independant of the contest.

More information on the 7DRL Challenge avalible at Temple of the Rougelike

Tags: Game Programming

2 responses so far ↓

  • 1 Slash // Jan 31, 2008 at 8:56 am

    A Seven-Day-Roguelike, as the name would suggest, is a complete roguelike game created in no less than seven days.
    I think you meant “no more than seven days” :P

  • 2 admin // Jan 31, 2008 at 3:18 pm

    Haha, yeah - whoops I think I need to hire an editor, or include a warning author uncaffinated at time of writing :)
    *Fixed

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