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Entries Tagged as 'UnderKeep'

Video Game References in Caverns of Underkeep

May 22nd, 2008 · 1 Comment

There are a number of references to other video games in Caverns of Underkeep
I wanted to put alot more in - Some obvious some not so obvious, but maybe I’ll just save it for the next Roguelike.
Super Mario Bros

Everybodies favoriate Italian plummer.
Quest for Glory

The Antwerp from Quest for Glory I
Doom / Doom II

The […]

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Tags: UnderKeep · myProjects

Caverns of Underkeep Updates

March 8th, 2008 · 7 Comments

Another week another batch of updates for Caverns of Underkeep
This time there are only a few minor corrections/improvements, the game is probably very close to a 1.0 release - I would still like a nicer gui in the town though…

Bug Fixed - Multiplicity of items now taken into account when calculating your score.
If you don’t […]

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Tags: UnderKeep · myProjects

Caverns of Underkeep Updates

February 24th, 2008 · 1 Comment

I spent the morning making some changes to Caverns of Underkeep

Fixed a double move bug involving moving the mouse as you are being attacked by a monster.
Corrected the Antwerp graphic
Fixed alignment issues with # of potions text
Disarm now auto-attempts to disarm all adjacent traps - no longer need to use the mouse to select a […]

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Tags: UnderKeep · myProjects

Caverns of Underkeep - Now Four Days without a NullPointerException Error!

February 18th, 2008 · 2 Comments

According to my logs, the random freeze bug that would happen ever so rarely has not occurred for four days now. This could mean one of two things - Either my logging system is broken, or I fixed the bug
If I did indeed fix it (random crash bugs are really hard to fix) then […]

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Tags: UnderKeep

Caverns Beta Updated

February 11th, 2008 · 14 Comments

Changes made to the beta version today

Can double click in shop to buy items
Heartbeat SFX doesn’t play in town
Bonus to XP if the player clears all the traps on a level
“The walk back to town…” dialog removed
SFX added when you perform a transaction in the shops
Can now buy pants and helmets in the armour shop
Display […]

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Tags: UnderKeep · myProjects

Caverns Beta - Still some more work to do

February 9th, 2008 · No Comments

I just finished a play through of the game with a friend and I have a page long list full of (mostly easy) changes to make, it’s funny how much stuff you can simply forget. Stuff that you fully intended to do (and have written the code for) but you just forget to hook it […]

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Tags: UnderKeep · myProjects

Caverns of Underkeep Beta Released!

February 7th, 2008 · 5 Comments

Yippie! Balloons and cake for me!Caverns of Underkeep has reached Beta!
Play the game here
The only thing that remains on my to-do list is to tidy up some of the interface artwork (such as in the town) I’ll keep the game in a rolling beta status. Which means I’ll patch it if someone finds a bug […]

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Tags: UnderKeep · myProjects

Caverns of Underkeep - The Road to Beta #3

February 4th, 2008 · 12 Comments

I just finished adding a highscore system to Caverns of Underkeep which is the last priority 1 feature on my list before beta release - yay!
You can rank players by score or by the number of turns it takes to finish the game. Scores are only recorded if you beat the game.
The last few tasks […]

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Tags: UnderKeep

Caverns of Underkeep - The Road to Beta #2

January 29th, 2008 · 2 Comments

Update for Caverns of Underkeep.

I’m not an artist by any means so what you’re seeing is what I’d call passable programmer art. When you have no budget to hire someone you gotta do it yourself I suppose.
The images where made by first sketching on paper, and then taking a photo with a digital camera and […]

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Tags: UnderKeep

Random Name Generator Algorithm

January 24th, 2008 · 6 Comments

I spent the morning creating a random name generator which will be added to the ‘create character’ section of Caverns of Underkeep.
I’ll explain how it works in a minute. But for now, here is an example list of names:

Yivha
Ilhalo
Xagloh
Pojlo
Xifei
Coxfo
Cedtiz
Digja
Emrapo
Aygoh
Omgez

So not bad, sorta could be real-made-up fantasy character names maybe. This is how the algorithm […]

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Tags: Game Design · Game Programming · Programming · UnderKeep