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Caverns Beta Updated

February 11th, 2008 · 14 Comments

Changes made to the beta version today

  1. Can double click in shop to buy items
  2. Heartbeat SFX doesn’t play in town
  3. Bonus to XP if the player clears all the traps on a level
  4. “The walk back to town…” dialog removed
  5. SFX added when you perform a transaction in the shops
  6. Can now buy pants and helmets in the armour shop
  7. Display xp required for next level up
  8. Play error SFX on fail to equip an item
  9. Can now buy the water walk boots from the magic shop
  10. Using a potion no longer takes up a turn
  11. Archer Bandit maximum damage lowered by 2
  12. Removed “Do you want to use the elevator…” dialog
  13. Ranged attacks actually take the ranged weapon damage into account :)
  14. Fixed mis-named item, “Cursed Boots” is now named correctly
  15. Gain +1 attack and +1 armour when the player levels up (rather than +1 attack or +1 armour)
  16. Can buy multiple potions from the healers shop
  17. (Y) and (N) work as shortcut keys for yes/no dialogs
  18. (Enter) key works to dismiss ok dialog
  19. Increased Maximum carry weight by 25%
  20. Can now select ogre avatar by using the left button (previously only avalible if you pressed the right button)
  21. Alpha value for blinking prompt on custom name dialog fixed
  22. Added 20 words to the wordchest dictionary

Tags: UnderKeep · myProjects

14 responses so far ↓

  • 1 Nathan // Feb 11, 2008 at 12:30 pm

    Hey… your bad luck charm here.

    Exception in thread “Thread-8″ java.lang.IndexOutOfBoundsException: Index: 0, Size: 1
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at guiTextBox.render(guiTextBox.java:164)
    at GameState.renderSuperClass(GameState.java:124)
    at GameStateManager.renderCurrentState(GameStateManager.java:248)
    at javarogue.run(javarogue.java:226)
    at java.lang.Thread.run(Unknown Source)

    I had just sold 5 arrows, (which makes the shop have 55), and decided to buy those 55… but i never got the dialog popped up.

    Was running nicely up to that point.

  • 2 admin // Feb 11, 2008 at 5:08 pm

    That damn guiTextBox :) I’ll take a look at it, see what I can do.

    I should probably look into fixing my unHandledException logger…

  • 3 Kristie // Feb 12, 2008 at 6:33 am

    Ew geek talk. Nice to know you fixed all my probs though Josh! Haha

  • 4 Kristie // Feb 12, 2008 at 6:37 am

    Josh, IMHO you need to make your page prettier, and get it some like, pages. And make the menu appear on individual post pages not only on the main page. /criticism. ;-)

  • 5 Gerblet // Feb 12, 2008 at 1:10 pm

    Josh,

    In your documentation, (V) brings up the view stats menu. It wasn’t working for me. I guess that’s because you can see your stats in the inventory menu, but I just thought I’d let you know.

    I really enjoy the puzzle element you put in with the treasure chests, however I noticed that you took out the hint button. I liked it better with the hint, because I’m not the best at the puzzles (although I do enjoy the chance) I just get frustrated if I can’t figure it out. Seems like a waste to let a chest go, not having figured out what the word was supposed to be.

    Gerald

  • 6 Kristie // Feb 12, 2008 at 3:33 pm

    Josh, maybe you could but in a “buy a vowel button” on the word game lol.
    Personally I thought the word games were much better without the hint, but last time I played there was one I didn’t get (?), and one that was quite hard to get (Tranquillity).

  • 7 admin // Feb 12, 2008 at 4:47 pm

    Thanks Gerblet

    The documentation is out of date, I will have to rewrite it.

    I’m planing on doing a whole website make-over, I’m just not the greatest webdesigner on the planet so I’ve been putting it off.

    Personally I prefer the puzzle chests as they are, you can always leave them and come back to them later ;)

  • 8 Gerblet // Feb 12, 2008 at 9:07 pm

    Tranquility. That’s the one I couldn’t get. Thanks Kristie.

    If anyone cares, I played game 100! Woohoo!

    I went back to your alpha1 version and the difference is night and day! You’ve inspired me to finally write my own game. I don’t know how you have time to do all this and school at the same time, but it’s admirable.

  • 9 admin // Feb 12, 2008 at 10:49 pm

    haha, I’m currently unemployed and on summer break :)
    Good luck on the game, they can be tough nuts to crack…

  • 10 Nathan // Feb 13, 2008 at 8:48 am

    the hardest word i’ve had yet should have been the easiest.

    Underkeep :)

  • 11 Kristie // Feb 13, 2008 at 5:21 pm

    Hey, I think that might have been the answer to the only one I couldn’t get…. Perhaps I was over thinking things after dealing with Tranquillity lol

  • 12 Gerblet // Feb 14, 2008 at 6:31 pm

    what does +1 awesome do?

  • 13 Gerblet // Feb 14, 2008 at 8:19 pm

    Today I got the farthest I’ve ever been in Underkeep. I was doing really well, too! Had a stockpile of potions at my side and I was going along quite nicely. Just as I was starting level 4, the game froze on me. :( I was hoping to make the hall of fame on Valentine’s Day. Oh well.

  • 14 admin // Feb 14, 2008 at 9:30 pm

    Sorry to hear that - The freezes showed up in the error logs, unfortunatly they don’t have enough information other than ‘A null pointer error occured’ I haven’t managed to get stack tracing working on them yet.

    I’ll look into it some more, I might need to ask around some forums…

    PS if it ever happens again could you please view the java console (if you’re using firefox tools->java Console) and send me the error report. Thanks.

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