.

Caverns of Underkeep - Alpha 2.2

January 17th, 2008 · 4 Comments

Spent yesterday recording some new SFX at a friends place - Again we did the usual hit-stuff-with-other-stuff; Play with the midi keyboard and make stupid noises into the mic - We even employed the use of a six-year old child to do some squeeky noises. (Sadly they won’t be making it into the game, but it was quite amusing none-the-less)

And I spent today doing more tweeks to the Alpha 2.x series including adding the new sounds. There is probably more work to do in this arena but as I mentioned before, it’s the first time I’ve had a go at making SFX, and it can be quite difficult imagining what the sound is going to be like before it’s put into context with the rest of the game. I wonder if anyone has written some good articles on sound effects creation for games - Heck, movie SFX design is probably very similar.

What I have discovered though, is that you almost never want an actual recording of what you are needing a sound effect for, but rather, an idealised, representational version of the SFX in question - Or, something?

I’m pretty sure Alpha 2.2 will be the last in the Alpha 2.x series. I have to start to work on things which are a bit less trivial than just adjusting parameters and twiddling values. Look out for my road to beta updates, coming soon!

Tags: UnderKeep

4 responses so far ↓

  • 1 Kristie // Jan 17, 2008 at 4:45 pm

    All the “get item” sounds, sound like the “get money” sound. Is it a bug or intentional misuse of a coin jingle lol.

    The tentacle dying cracks me up. I’ve been just going round killing tentacles for the noise lol. BTW, what happened to the water walk boots? They not around any more?

  • 2 admin // Jan 17, 2008 at 5:07 pm

    They’re there, the game is randomly generated remember - So there is a (small) chance of not getting them. The more items I add, the less probability there is for any specific item.

    The get item sound was intentional - I might shorten it a little, but the getItem sound we used didn’t sound right when picking up items, the rattle is good however - Might still do the drop a couple of coins thing to get a different sound for money.

  • 3 Kristie // Jan 17, 2008 at 8:14 pm

    It sounds too much like money to be things other than money.

    Dropping money might make a good noise for picking up swords, but putting money into a bag of money won’t sound like a coin dropping onto a hard surface :)

  • 4 admin // Jan 18, 2008 at 7:14 pm

    I thought it sounded a bit more like a ’shuffling stuff around in your backpack’
    I could probably eq a bit of the highs out to make it sound a little less like coins rattling about.

Leave a Comment