I’m going away for a little less than a week and I’m not going to have any internet access, so no working on Caverns of Underkeep and no updating the blog. For those of you testing the game, please still give feedback, I really do appreciate it, you can leave comments on the blog if you wish, I won’t be able to reply but I will be able to read them when I get back.
As for Underkeep news I’ve added the first mini-game, a very simple jumbled-up word-puzzle used to unlock chests that are randomly placed about the dungeon. It was pretty easy to add and I think it’s quite effective. Although I’m not sure about the hint system I’ve developed, because you can just brute force solve it - I’ll probably change it when I get back.
Another thing that I’ve been thinking about recently is the direction I want to take the game in - And I’ve come up with two main objectives.
1. Short playtime (approx 1 hour to beat, 2 would be absolute maximum)
2. High replayability
The way I see replayability working is that you get a different experience almost everytime, this is somewhat handled through random level generation and different classes\challenge modes but I think I can take it a little further.
For example, I want to introduce ecologies, meaning that a level might be infested with spiders or undead or Fire and Lava creatures. But you wouldn’t know until you played the game as to which you got and each ecology would have it’s own special strategies that work best against it. The level would have all the decals and features for the creatures inhabiting it of course.
That way I can still keep the depth of the dungeon small, but increase the chances that the game will be different each time you play.
Another thing I want to do is add heaps of secrets and easter eggs, I really liked it how in Kings Quest II there was some ridiculously small chance that you could see batman driving the bat-car in and out of a cave. A friend told me about it once and I thought he was lying because I’d never seen it - Turns out he wasn’t lying, just that the probability of seeing it is really, really small.
Edit: I’d just like to point out how much adding ecologys would effect random generation. Say I have 6 levels that each have 2 possible themes, then I have 2^6 = 64 unique combinations of a 6 level set. This number grows at an exponential rate. So if I have 3 possible themes for each level then I have 3^6 = 729 unique combinations. That means there would be a < 0.14% chance that you would get the same ecology combination as your last playthrough.

5 responses so far ↓
1 Matt // Dec 21, 2007 at 3:54 pm
A bug for when you get back: The puzzle, after your 1st puzzle, is auto completed for each subsequent chest, meaning you only ever have to solve 1 puzzle. This should be easy to fix I think, its just your randomiser and reseter scripts being either a prick or non-existant.
Oh, and the last thing is, the Ogre is almost impossible to play, I think that maybe the healer would have sympathy for him, but charge him double for potions or something? Or is it set up to be the ultimate playing style, to be able to finish the game without visiting the healer?
2 Matt // Dec 21, 2007 at 4:20 pm
Scrap that… the chests seem to be fixed
3 admin // Dec 21, 2007 at 5:30 pm
Yup, fixed the chests last night - forgot to pick a new word for each chest.
The Ogre is sorta supposed to be a challenging character to play, he might get an extra bonus (poison resistance?) who knows. The character types are not supposed to be evenly balanced. When I record the scores I will be recording the character type as well. So Ogres can be compared with other Ogres etc..
4 Kristie // Dec 21, 2007 at 7:57 pm
You know… I think it’s really awful that you can’t fire-ball yourself. You have to fix that Josh.
5 Matt // Dec 26, 2007 at 4:45 pm
Quote: “The Ogre is sorta supposed to be a challenging character to play, he might get an extra bonus (poison resistance?) who knows. The character types are not supposed to be evenly balanced. When I record the scores I will be recording the character type as well. So Ogres can be compared with other Ogres etc..”
That sounds good to me, that way the community can challenge each other; “I got 40,682 with an Ogre, bet you can’t beat that”, or “Yea, I’m so elite I completed the game with a Veteran and got 37,451 points, beat that bish.”
Back from my xmas break, hope you all got well pissed and had loads of fun.
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