I’m back from doing the ol’ Christmas rounds with family, hope Santa was nice to everyone ![]()
I usually like to blog about things that I’ve done, rather than what I’m going to do - That way I don’t break any promises when I change my mind or if (when) things don’t turn out. It also serves the purpose that if I’m making a post it’s based on actual, real progress. Ya know, something tangable that I’ve actually done. But because I’ve been away - this post aint gonna be like that.
There are five things I need to get done before Caverns of Underkeep reaches alpha 2.0
- Content. Pretty vague term really, more monsters, Items, ecologies, misc. stuff, art assets etc.. I’m going to be adding two more levels to the current five. Oh, and I’ve got a basic story outline to incorporate. I’m reasonably confident that the total depth of the dungeon will stay at seven levels, at least for a while.
- Better enemy pathfinding by implementing the A* algorithm.
- New Spells and spell effects - I’ve got around 5 or 6 spells to add. You’ll be able to access the new spells by increasing your intelligence.
- Saving highscores to an online database.
- The Inn - A new location in town, you’ll be able to rest and recover, gamble and do some other misc. things.
That’s it! Remember Jan 15 is the target date.

1 response so far ↓
1 Kristie // Dec 27, 2007 at 5:40 pm
I can’t believe I actually read that wiki. Argh! the geekdomness!
Leave a Comment