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Caverns of UnderKeep : To do list

September 3rd, 2007 · No Comments

Here is a list of tasks that have to be completed before the first version of the game is deemed playable and fit for the public.

Some of these tasks are fairly trivial and shouldn’t take longer than an hour or so, others could take a day or more to implement as some refactoring will be nessesary to get the required functionality.

And for some of the tasks ie combat - I could tweak till the cows come home, but that won’t actually get the job done. Remember the idea is to get the most basic system in place that actually works, and that’s about it. I call this the c- approch to object oriented programming.

To Do

Fix all known bugs!

Poison Levels (and death) for player and enemies

Async animations - For spell and combat effects basically

Player Stats Screen
- Player able to Level Up

Combat
- Melee
- Ranged Attack
- Player Death
- Enemy Death

Traps
- Basic pit trap
- Player Trap Detection

Fog of War
- Line of Sight algorithm

Items
- Scroll of summon undead (Skeleton will fight on your side)

Spells
- Get some basic spells implemented
- Heal
- Fire Ball
- Bless
- Town Portal

Modal Dialog Boxes : (Used by shops and probably some spells)

Enemies
- Add Fight or Flight AI
- Death state (render corpse)
- Add goblin monster
- goblin drops item on death (Randomize between: money bag, knife, boots and no drop)

Interface
- Some buttons in the GUI still need to be activated.

Town
- Weapons Shop
- Magic Shop
- Healer

Tags: UnderKeep

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