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Caverns of Underkeep Updates

March 8th, 2008 · 7 Comments

Another week another batch of updates for Caverns of Underkeep

This time there are only a few minor corrections/improvements, the game is probably very close to a 1.0 release - I would still like a nicer gui in the town though…

  1. Bug Fixed - Multiplicity of items now taken into account when calculating your score.
  2. If you don’t use any magic you get a +2000 bonus to your score (the barbarian automatically gets this of course.)
  3. Drinking mana potion sfx distortion problem resolved.
  4. Bug Fixed - Carry capacity had an ‘off by one’ error (you could only carry one less than what it actually said)
  5. Bug Fixed - Game incorrectly told you that if you increased your endurance you could carry more.
  6. There are now 200 arrows in the shop and each bundle of arrows that you find randomly generates 4-8 arrows (previously 2-6)
  7. Hall of Legends now displays the top 16 scores (to stop an overflow display error)

I should probably create an extended hall of legends to be displayed on the webpage.

Tags: UnderKeep · myProjects

7 responses so far ↓

  • 1 Justin // Mar 11, 2008 at 7:30 am

    You should let people view the Legends of Underkeep without having to create a character first.

  • 2 admin // Mar 11, 2008 at 2:25 pm

    Yeah, I really should - I’ll probably fix that when I get some free time.

  • 3 Wurzt // Mar 12, 2008 at 9:58 am

    This game is really good, though the movement is pretty strange :D
    I don’t know how you do keyboard input in Java, but if there’s a way to check both a key down and a key up, you could have a “moveLeft” boolean which is true at keypress and false at key release, this makes the movement smoother.

  • 4 Wurzt // Mar 12, 2008 at 10:27 am

    Forget what I said :D

  • 5 Kristie // Mar 13, 2008 at 6:21 pm

    Justin is right! :D

  • 6 Kristie // Mar 15, 2008 at 12:01 am

    BUG! Two tentacles on the same square :-p Looks like one, fights like two. eg, two attacks per round/turn/whatever then it dies with a gargle… but it’s still there…. Spooky aye ;-)

  • 7 juv3nal // Apr 24, 2008 at 11:15 pm

    great game, but it really needs a save feature.

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