“An Entertaining Non-Violent Arcade Game”
Now Freeware!
Windows 95 / 98 / 2000 or XP
DirectX 8.0
Minimum : Pentium II-300 w 64mb Ram and a 3D Accelerator card
Help an Intersellar Pilot return home after an experiment lauched him all the way to the other side of the universe in this 3D Platform Game. Addictive fun means you’ll be playing again and again to complete “Just One More Level” or maybe you’ve completed all the levels but you just have to beat your highscore.
How to Play
Use the keyboard to guide your ship to the end of the level. Up and Down arrow keys will accelerate and decelerate your spaceship while the spacebar lets you jump. Shift, Ctrl and Enter are all alternative jump keys.
Some background
The game was programmed using Visual Basic 6.0 and DirectX 8.0 for the graphics library. It took me approx 18 months to complete from start to finish working part time. That definately seems like a long time for a fairly simple title but remembering that it was my first game and I had never programmed in 3D before. There were also a couple of months when I could not work on the game at all because of university assignments and exams.
Starcars was heavily inspired by a great game called “SkyRoads” written by Blue Moon Interactive and is now freeware, if you’d like to obtain a copy of the original game just go to http://www.bluemoon.ee
Have Fun!
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Lessons Learnt from Starcars - A Post-Mortem





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