Changes made to the beta version today
- Can double click in shop to buy items
- Heartbeat SFX doesn’t play in town
- Bonus to XP if the player clears all the traps on a level
- “The walk back to town…” dialog removed
- SFX added when you perform a transaction in the shops
- Can now buy pants and helmets in the armour shop
- Display xp required for next level up
- Play error SFX on fail to equip an item
- Can now buy the water walk boots from the magic shop
- Using a potion no longer takes up a turn
- Archer Bandit maximum damage lowered by 2
- Removed “Do you want to use the elevator…” dialog
- Ranged attacks actually take the ranged weapon damage into account
- Fixed mis-named item, “Cursed Boots” is now named correctly
- Gain +1 attack and +1 armour when the player levels up (rather than +1 attack or +1 armour)
- Can buy multiple potions from the healers shop
- (Y) and (N) work as shortcut keys for yes/no dialogs
- (Enter) key works to dismiss ok dialog
- Increased Maximum carry weight by 25%
- Can now select ogre avatar by using the left button (previously only avalible if you pressed the right button)
- Alpha value for blinking prompt on custom name dialog fixed
- Added 20 words to the wordchest dictionary
#1 by Nathan on February 11, 2008 - 12:30 pm
Hey… your bad luck charm here.
Exception in thread “Thread-8″ java.lang.IndexOutOfBoundsException: Index: 0, Size: 1
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at guiTextBox.render(guiTextBox.java:164)
at GameState.renderSuperClass(GameState.java:124)
at GameStateManager.renderCurrentState(GameStateManager.java:248)
at javarogue.run(javarogue.java:226)
at java.lang.Thread.run(Unknown Source)
I had just sold 5 arrows, (which makes the shop have 55), and decided to buy those 55… but i never got the dialog popped up.
Was running nicely up to that point.
#2 by admin on February 11, 2008 - 5:08 pm
That damn guiTextBox
I’ll take a look at it, see what I can do.
I should probably look into fixing my unHandledException logger…
#3 by Kristie on February 12, 2008 - 6:33 am
Ew geek talk. Nice to know you fixed all my probs though Josh! Haha
#4 by Kristie on February 12, 2008 - 6:37 am
Josh, IMHO you need to make your page prettier, and get it some like, pages. And make the menu appear on individual post pages not only on the main page. /criticism.
#5 by Gerblet on February 12, 2008 - 1:10 pm
Josh,
In your documentation, (V) brings up the view stats menu. It wasn’t working for me. I guess that’s because you can see your stats in the inventory menu, but I just thought I’d let you know.
I really enjoy the puzzle element you put in with the treasure chests, however I noticed that you took out the hint button. I liked it better with the hint, because I’m not the best at the puzzles (although I do enjoy the chance) I just get frustrated if I can’t figure it out. Seems like a waste to let a chest go, not having figured out what the word was supposed to be.
Gerald
#6 by Kristie on February 12, 2008 - 3:33 pm
Josh, maybe you could but in a “buy a vowel button” on the word game lol.
Personally I thought the word games were much better without the hint, but last time I played there was one I didn’t get (?), and one that was quite hard to get (Tranquillity).
#7 by admin on February 12, 2008 - 4:47 pm
Thanks Gerblet
The documentation is out of date, I will have to rewrite it.
I’m planing on doing a whole website make-over, I’m just not the greatest webdesigner on the planet so I’ve been putting it off.
Personally I prefer the puzzle chests as they are, you can always leave them and come back to them later
#8 by Gerblet on February 12, 2008 - 9:07 pm
Tranquility. That’s the one I couldn’t get. Thanks Kristie.
If anyone cares, I played game 100! Woohoo!
I went back to your alpha1 version and the difference is night and day! You’ve inspired me to finally write my own game. I don’t know how you have time to do all this and school at the same time, but it’s admirable.
#9 by admin on February 12, 2008 - 10:49 pm
haha, I’m currently unemployed and on summer break
Good luck on the game, they can be tough nuts to crack…
#10 by Nathan on February 13, 2008 - 8:48 am
the hardest word i’ve had yet should have been the easiest.
Underkeep
#11 by Kristie on February 13, 2008 - 5:21 pm
Hey, I think that might have been the answer to the only one I couldn’t get…. Perhaps I was over thinking things after dealing with Tranquillity lol
#12 by Gerblet on February 14, 2008 - 6:31 pm
what does +1 awesome do?
#13 by Gerblet on February 14, 2008 - 8:19 pm
Today I got the farthest I’ve ever been in Underkeep. I was doing really well, too! Had a stockpile of potions at my side and I was going along quite nicely. Just as I was starting level 4, the game froze on me.
I was hoping to make the hall of fame on Valentine’s Day. Oh well.
#14 by admin on February 14, 2008 - 9:30 pm
Sorry to hear that – The freezes showed up in the error logs, unfortunatly they don’t have enough information other than ‘A null pointer error occured’ I haven’t managed to get stack tracing working on them yet.
I’ll look into it some more, I might need to ask around some forums…
PS if it ever happens again could you please view the java console (if you’re using firefox tools->java Console) and send me the error report. Thanks.