rQuest – End of March Update


March was a pretty slow month for me.

Most work this month was spent re-organising the level editor, which is slowly transitioning into a complete game editor.

Instead of creating maps, you now create a project – Which contains multiple maps and each project has its own data for monsters, npcs, scripts and tilesets. This is largely a bi-product of deciding to go episodic, but it also centralises much of the workflow involved in creating a game.

This process will take a while as it’s much more complicated to write an application that manages n things when you only originally planned to handle one thing.

So work this month will probably continue to improve on the game editor. But I should really get around to getting the C++ game engine UI stuff implemented sometime.

Also, does anyone know of a (Preferably Cheap) syntax highlighting edit box for .Net? – I want to add the ability to edit LUA scripts into the game editor and would like to have some syntax highlighting.

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