Inspired by a couple of local Flash developers. I thought I’d take a look at making a game with the web’s most ubiquitous game framework.
Play the game here
Use WASD keys or Arrow Keys to move and use the mouse to shoot the bad guys.
This game is a port of my entry for the 48 hour game jam. Originally it was written with the XNA framework in C# but I decided it would be a prime candidate to test the flash waters. Although this time around I added ‘Easy’ and ‘Normal’ difficulties.
I’ve got a couple more flash game ideas floating around in my notebook (aka scraps of paper strewn about my bedroom.) So hopefully we’ll see another release before too long.
Let me know what you think. Good and bad – I’ll write a future post on my first experiences with flash and Robofortress itself at a later date.
#1 by Matthew Gatland on October 16, 2009 - 11:15 pm
Hi,
This is fun, I particularly like the massive green explosions; it feels like I’m setting off fireworks.
Hard mode is hard! But I’ll get it eventually…
Two minor gripes:
In easy mode, I only ever had one enemy on the screen at a time – it felt a bit patronizing.
In hard mode, I always die because an enemy spawned “right next to me” – it felt a bit unfair.
#2 by Joshua Smyth (Admin) on October 17, 2009 - 7:09 pm
Thanks for playing Matt.
There was a small bug in the no-spawn area. I’ve increased it a small bit.
Unfortunately you’re just too good for easy mode, it’s supposed to be easy
#3 by Jawyei Wogn on November 12, 2009 - 7:04 pm
Interesting concept, reminds me of abuse actually. Keyboard movements + mouse doesn’t port well to controllers although there’s a possibility that it’ll do well on the iphone. When you start playing the game you just want to blast the heads that come at more than collecting meepling tokens.
Once you get past the blasting though the once you get past the rampage shooting those monster seem to move a little fast for a maze game and the fact that they’re ethereal.
Can’t really remember but do the monsters spawn randomly at the edge of the screens? One major problem with that (if the case) is your exits are at edge of screens, so thus if you ‘re gunning for the exit you usually don’t have time to react to shoot at the enemies.
#4 by hydra9 on January 2, 2010 - 5:07 pm
Nice game, but I really think it would be better if you weren’t able to shoot through walls. That way, you’d be forced to move more strategically and would have to destroy enemies at close range. Would love to see this added as another option/mode.
Otherwise – Very nice!
#5 by Joshua Smyth (Admin) on January 2, 2010 - 5:20 pm
Thanks, originally it was supposed to be a little more like Gauntlet – Not being able to fire through walls, and enemies also not being able to fly through walls.
Maybe in a sequal, where there isn’t a 48 hour time limit, I might make a newer version.