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	<title>Comments on: I made a Flash Game (Robofortress)</title>
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	<link>http://www.tinyfrogsoftware.com/i-made-a-flash-game-robofortress/</link>
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		<title>By: Joshua Smyth (Admin)</title>
		<link>http://www.tinyfrogsoftware.com/i-made-a-flash-game-robofortress/comment-page-1/#comment-5987</link>
		<dc:creator>Joshua Smyth (Admin)</dc:creator>
		<pubDate>Sat, 02 Jan 2010 22:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinyfrogsoftware.com/blog/i-made-a-flash-game-robofortress/#comment-5987</guid>
		<description>Thanks, originally it was supposed to be a little more like Gauntlet - Not being able to fire through walls, and enemies also not being able to fly through walls.

Maybe in a sequal, where there isn&#039;t a 48 hour time limit, I might make a newer version.</description>
		<content:encoded><![CDATA[<p>Thanks, originally it was supposed to be a little more like Gauntlet &#8211; Not being able to fire through walls, and enemies also not being able to fly through walls.</p>
<p>Maybe in a sequal, where there isn&#8217;t a 48 hour time limit, I might make a newer version.</p>
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		<title>By: hydra9</title>
		<link>http://www.tinyfrogsoftware.com/i-made-a-flash-game-robofortress/comment-page-1/#comment-5986</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Sat, 02 Jan 2010 22:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinyfrogsoftware.com/blog/i-made-a-flash-game-robofortress/#comment-5986</guid>
		<description>Nice game, but I really think it would be better if you weren&#039;t able to shoot through walls. That way, you&#039;d be forced to move more strategically and would have to destroy enemies at close range. Would love to see this added as another option/mode.

Otherwise - Very nice!</description>
		<content:encoded><![CDATA[<p>Nice game, but I really think it would be better if you weren&#8217;t able to shoot through walls. That way, you&#8217;d be forced to move more strategically and would have to destroy enemies at close range. Would love to see this added as another option/mode.</p>
<p>Otherwise &#8211; Very nice!</p>
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		<title>By: Jawyei Wogn</title>
		<link>http://www.tinyfrogsoftware.com/i-made-a-flash-game-robofortress/comment-page-1/#comment-5814</link>
		<dc:creator>Jawyei Wogn</dc:creator>
		<pubDate>Fri, 13 Nov 2009 00:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinyfrogsoftware.com/blog/i-made-a-flash-game-robofortress/#comment-5814</guid>
		<description>Interesting concept, reminds me of abuse actually. Keyboard movements + mouse doesn&#039;t port well to controllers although there&#039;s a possibility that it&#039;ll do well on the iphone. When you start playing the game you just want to blast the heads that come at more than collecting meepling tokens.

Once you get past the blasting though the once you get past the rampage shooting those monster seem to move a little fast for a maze game and the fact that they&#039;re ethereal.

Can&#039;t really remember but do the monsters spawn randomly at the edge of the screens? One major problem with that (if the case) is your exits are at edge of screens, so thus if you &#039;re gunning for the exit you usually don&#039;t have time to react to shoot at the enemies.</description>
		<content:encoded><![CDATA[<p>Interesting concept, reminds me of abuse actually. Keyboard movements + mouse doesn&#8217;t port well to controllers although there&#8217;s a possibility that it&#8217;ll do well on the iphone. When you start playing the game you just want to blast the heads that come at more than collecting meepling tokens.</p>
<p>Once you get past the blasting though the once you get past the rampage shooting those monster seem to move a little fast for a maze game and the fact that they&#8217;re ethereal.</p>
<p>Can&#8217;t really remember but do the monsters spawn randomly at the edge of the screens? One major problem with that (if the case) is your exits are at edge of screens, so thus if you &#8216;re gunning for the exit you usually don&#8217;t have time to react to shoot at the enemies.</p>
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		<title>By: Joshua Smyth (Admin)</title>
		<link>http://www.tinyfrogsoftware.com/i-made-a-flash-game-robofortress/comment-page-1/#comment-5617</link>
		<dc:creator>Joshua Smyth (Admin)</dc:creator>
		<pubDate>Sun, 18 Oct 2009 00:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinyfrogsoftware.com/blog/i-made-a-flash-game-robofortress/#comment-5617</guid>
		<description>Thanks for playing Matt.

There was a small bug in the no-spawn area. I&#039;ve increased it a small bit.

Unfortunately you&#039;re just too good for easy mode, it&#039;s supposed to be easy :)</description>
		<content:encoded><![CDATA[<p>Thanks for playing Matt.</p>
<p>There was a small bug in the no-spawn area. I&#8217;ve increased it a small bit.</p>
<p>Unfortunately you&#8217;re just too good for easy mode, it&#8217;s supposed to be easy <img src='http://www.tinyfrogsoftware.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Matthew Gatland</title>
		<link>http://www.tinyfrogsoftware.com/i-made-a-flash-game-robofortress/comment-page-1/#comment-5604</link>
		<dc:creator>Matthew Gatland</dc:creator>
		<pubDate>Sat, 17 Oct 2009 04:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.tinyfrogsoftware.com/blog/i-made-a-flash-game-robofortress/#comment-5604</guid>
		<description>Hi,

This is fun, I particularly like the massive green explosions; it feels like I&#039;m setting off fireworks.

Hard mode is hard! But I&#039;ll get it eventually...

Two minor gripes:

In easy mode, I only ever had one enemy on the screen at a time - it felt a bit patronizing.

In hard mode, I always die because an enemy spawned &quot;right next to me&quot; - it felt a bit unfair.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>This is fun, I particularly like the massive green explosions; it feels like I&#8217;m setting off fireworks.</p>
<p>Hard mode is hard! But I&#8217;ll get it eventually&#8230;</p>
<p>Two minor gripes:</p>
<p>In easy mode, I only ever had one enemy on the screen at a time &#8211; it felt a bit patronizing.</p>
<p>In hard mode, I always die because an enemy spawned &#8220;right next to me&#8221; &#8211; it felt a bit unfair.</p>
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