More attempts at pixel art


This stuff takes forever, I don’t know how real artists manage to get anything done in any kind of reasonable timeframe.

monsters2.png

monsters2x2.png

 I’ve also started on some interior dungeon tiles (Below is a work-in-progress shot) which has only confirmed my fears that there needs to be alot more graphical content than I had originally anticipated.

Dungeons without stuff in them are just a bit boring.

 dungeon.png

Tomorrow I’m going to get back to doing some framework programming. I’m going to try get modal dialogs implemented and then I’ll be one step closer to getting that level editor done.

  1. #1 by BeamSplashX on October 31, 2008 - 4:40 pm

    You could always start by having varied eroding tiles. The graphic used for a tile could be randomly chosen when the floor is generated.

  2. #2 by Kristie on October 31, 2008 - 6:26 pm

    Artwork is looking good :)

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