National Game Development Month – Day 10


Spent some time this weekend socializing, so I didn’t get as much gameplay stuff done as I wanted to. You can now see some better placeholder textures and I got the enemies bill boarding and choosing the correct texture for rotations. This took much longer than I thought it would (About 4 hours) – It’s amazing how much about trig, vectors and rotations you can forget if you don’t use it for 9+ months.

This week will be devoted to getting the enemies to move and attack and die. If I have some spare time I’ll work on some prettiness.

  1. #1 by Erik Hogan on June 10, 2012 - 7:29 pm

    Looking very good.

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