As you might be able to see (unless you’re reading this post through somekind of rss aggregator) I’ve been playing around with the look of this website, it’s still a work in progress – mainly because I have this horrible tendancy to muck about with live content, rather than work offline – Yes I’m one of those people that hit publish then edit.
I’ve been thinking about the direction I want to take peachysoft in the future – And I quite like the browser based game space
I’ve spent many years plodding away in my spare time, working on projects that were much too large for me to handle (like RPGs) that were ultimately doomed because I didn’t have the skill, time or money to complete them. Working on browser based games forces you to reduce scope and design shorter titles.
Shorter games = shorter development cycles
Which increases the probability of actually finishing a project.
Also, I plan on looking for full-time employment when I finish university in around six months time. I need projects that I can work on for an hour or two in the evenings and on weekends. And if I ever want to get anything done I’ll have to look at doing smaller projects – Arcade or shooter games, maybe even platformers or puzzle titles, who knows?
At this point in time I have a list of 4 games I would like to make this year. Which is quite funny because the last game I released previous to Caverns of Underkeep, was all the way back in 2005
I think if you offer webgames that have a resonable amount of replayability, can be played in a relatively short time-frame and provide a sense of competition through highscore lists, daily or personalised content, even hidden secrets – And the games are fun and look nice (they don’t need to be bleeding edge, they just can’t be ugly) then you’re doing better than 95% of people who make webgames – Because there’s a ton of crap out there.
PS : My 2D shooter game is coming along quite nicely ![]()
PPS : I’ve done a minor update to the Caverns of Underkeep Beta, just some small bugfixes and a couple new sound effects.