Release Date for Alpha Version


On the 1st of December I’ll be hosting the first alpha of Caverns of UnderKeep. Meaning I’ll be soliciting some feedback by various people on the game programming messageboards I frequent. That means I have about three weeks to put things togeather. Theres little to do in terms of architecture, although I have lots of ‘stuff’ and ‘features’ to implement. I’m going to try posting a weekly blog entry detailing my progress until the first alpha is ready.

Things that got implemented in the last couple of days:

Traps: There are traps littered around the caverns now.. they are hidden until you stand on them, if your intelligence and dexterity are high enough, you just might spot them before you walk on them. You can also attempt to disarm traps, with an XP reward if you do and a small bit of damage if you fumble.

Pink Blob Monsters: When killed, blob monsters spawn acid on the ground, try not to walk on it unless you’ve got protection.

Leveling up: Thats right, kill enough monsters, get enough XP and you can become bigger, badder and more buff. Which your choice of stats to increase, choose from strength, dexterity, constitution or intelligence at each level.

Thats it for now, many more things coming up.

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