So a little over a week ago I posted about two fairly important decisions I had to make about my Indie RPG and after pontificating over a couple of hundreds of dozens of cups of tea, I’ve reached my decisions.
Decision One : The Resolution
Will be 1024×768 or 1024×700 in windowed mode – The extra 68 pixels in fullscreen mode will contain a little border graphic, the reason for a difference between windowed and full screen is because if you are playing on a laptop like mine and you only have 800 vertical pixels to play with and approx 80 of those are taken up by the taskbar and the application window, in order to fit the game on the screen, you have to cull some pixels.
This means that the game will look large enough to be played in windowed mode, so people won’t feel the need to go to full screen to get a more immersive experience and my old school pixel art won’t look all blurry when the game is played at non-native resolutions. Of course, if you were really old school you’d have a CRT monitor anyhow.
I may also offer a widescreen mode down the line, but I’m not promising anything at the moment.
1024×768 also allows me to have larger, easier to read text on the screen which is good for older more experienced people
The tilesize is going to remain at 32×32 at least for now. I’m going to make use of some stock art assets found around the internet and in the RPG Maker community for now so I can begin to piece togeather the game without having to fork up heaps for custom art assests straight away.
#1 by Jay Kint on March 19, 2009 - 10:55 pm
Could you post links to where you’re getting your tiles from?
#2 by Joshua Smyth (Admin) on March 20, 2009 - 2:39 am
The small amount of tiles that I have I’ve drawn personally – But if you do a google search for rpgmaker xp tiles you should be able to find some community tiles for the RPGMakerXP program. (Which are usually .pngs)