Its not quite the end of the month, but it’s close enough to write my monthly review on the rQuest project.
Work this month was slow as I’m starting to pick up other (non-computer or only semi-computer related) projects / hobbies to do in the evenings.
Programming a video game after spending 8 hours a day programming line of business applications can be a little hard on the brain, eyes and body. Getting exercise and spending time away from the computer to degauss in the evenings can be really satisfying. Realistically I can only commit approx 8 hours per week for rQuest, but thats ok – as it’s a non-zero amount and it’s surprising what you can acomplish in an on-the-ball-ready-and-focused 8 hours.
This month I created the CRUD to add items to the project – For all your wands and shields and swords of much smiting +12 against trolls.
Screenshot Below
This was actually one of the more boring tasks to do as it is stupidly similar to what most database front-end working programmers do day in and day out – Someone has a product and it has these data fields which mean stuff and an end-user needs to enter new products and edit existing products etc…
Basically if I was running a medieval shop (or is that shoppe?) this months work would have been scarily similar to the functional specification of that shop.
I also did a little bit of story development. So the ‘soft’ areas of the game, if still neglected haven’t exactly been forgotten about.
As I have worked on the game editor it has become pretty obvious that I need to get another monitor – Often I need to run two IDEs (Visual Studio for C#, CodeBlocks for C++) with perhaps a paint program, or an Internet browser open. (Three monitors would be cooler, but my budget doesn’t extend that far just yet.) It’s almost an exercise in inefficiency to keep developing on only a single monitor.
So next month it’s dual monitors!
#1 by Michael on May 15, 2009 - 1:48 pm
Done with this yet? You can’t keep us all waiting forever.