I’ve been spending my evenings trying to get The Basic Tileset up and running.
The aim of making these tiles myself is so I can have enough artwork to start creating basic maps in my not-yet-made map editor. With the idea that at a later stage I’ll hire an artist or two to go over the tiles and pretty them up.
I’ve been using a freeware program called mappy which is pretty decent but there will be some custom features that I require so I’ll have to roll my own.
The basic tile set includes:
- Grass
- Dirt
- Water
- Sand
- Cliffs
- Trees
- Some Houses
I’ve been looking at alot of old school RPGs and I’m firmly convinced that what really makes a game look good is the subtle changes and variations within a tileset – Something I think only a much more talented pixel artist than myself can bring to the project…
After I get these basic tiles layed out I can return to programing the engine, which will actually allow you to play the game, rather than just stare at my static mockup screens. Exciting!
Next week I might just be linking to a beta version of another project I’ve been helping out with.
I’ll probably also talk some programming geek talk.
#1 by Erik Hogan on November 27, 2008 - 3:46 am
The tileset looks pretty good so far. Let me know if you need any help with testing RQuest.
#2 by Kristie on November 27, 2008 - 3:12 pm
Love the trees
Cuteness. The house looks like it could use some perspective though!