I’m taking a break from working on my game this month. Mainly because I’ve been terribly busy at the day job. But I got a nice raise this year – So that’s good.
I have been thinking about trying to port the engine to C#/Mono – If I can deploy it with the mono runtime and not require a seperate download I think it will be the way to go.
C++ is nice for what it’s good at, but I don’t think it’s a very good fit for my project. I’m far more efficent with the C# language and given that I program mostly in C# at work – If I can get a proof of concept hello world app out, it will help with the context switching overhead so I don’t have to reorganise my brain to remember how C++ does things.
I’ll also have to see if I can get Lua and SDL working with mono.
Of course, getting all these different libraries to work togeather might be more trouble than its worth.
(Oh, I guess that means I’m buying a mac)